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Portal Rendering and Creation Interactions in Virtual Reality
Moving in VR, i.e., locomotion, is a very interesting design challenge.
May 23, 2023
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Angelica
3
2
March 2023
STREAM: Exploring the Combination of Spatially-Aware Tablets with Augmented Reality Head-Mounted Displays for Immersive Analytics
By now, we’ve already become accustomed to associating head-mounted AR/VR systems with using controllers and hand gestures as input.
Mar 9, 2023
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Angelica
2
January 2023
Loki: Facilitating Remote Instruction of Physical Tasks Using Bi-Directional Mixed-Reality Telepresence
Hello!
Jan 31, 2023
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Angelica
4
November 2022
DreamWalker: Substituting Real-World Walking Experiences with a Virtual Reality
When we think of VR, we often picture a person stuck at home navigating a vast virtual world synthetically.
Nov 1, 2022
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Angelica
1
October 2022
Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities
With the recent announcement of Meta’s new Quest Pro, I thought this would be an excellent opportunity to dive into some of Meta’s current research in…
Oct 18, 2022
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Angelica
3
“In VR, everything is possible!”: Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality
The idea of using VR to simulate different experiences is not new.
Oct 3, 2022
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Angelica
2
September 2022
Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction
I’ve been playing around with mobile AR creator tools like Lens Studio and Spark AR recently and can’t help but wonder what their next iteration would…
Sep 19, 2022
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Angelica
1
Holoportation: Virtual 3D Teleportation in Real-time
This week, we’re tackling something that feels almost like science fiction.
Sep 5, 2022
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Angelica
2
August 2022
GesturAR: An Authoring System for Creating Freehand Interactive Augmented Reality Applications
Part of the push towards exploring and creating more useful applications in AR/VR involves designing authoring systems that are easy to use.
Aug 23, 2022
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Angelica
5
April 2022
TapID: Rapid Touch Interaction in Virtual Reality Using Wearable Sensing
Can VR be used for extended periods of time?
Apr 3, 2022
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Angelica
3
March 2022
Videoconference and Embodied VR: Communication Patterns Across Task and Medium
This Week’s Paper
Mar 21, 2022
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Angelica
7
Mise-Unseen: Using Eye-Tracking to Hide Virtual Reality Scene Changes in Plain Sight
Welcome to the second article from XR Researched (woo)!
Mar 6, 2022
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Angelica
4
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